Blender 2.6 Essential Training


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This was pulled off ofin MOV format.

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Blender 2.6 Essential Training
by George Maestri

This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.

Topics include:
• Navigating in 3D space
• Selecting, rotating, and scaling objects
• Using Snap to move objects precisely
• Creating mesh primitives and extrusions
• Subdividing meshes
• Creating a simple creature
• Joining mesh objects and stitching vertices
• Organizing a scene with layers, groups, and hierarchies
• Assigning glossy and reflective materials to objects
• Creating bump maps
• Creating sky and ambient light
• Understanding ambient occlusion
• Adding motion blur and depth of field
• Editing animation in the Graph Editor
• Building and animating a simple character

Released December 21, 2011

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List of chapters:
0. Introduction
1. The Blender Interface
2. Selecting and Translating Objects
3. Modeling
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Conclusion

Also includes exercise files for each chapter.

Yippeekayyay.